| Strength (STR): |
How much brute force your character can bring to bear. Determines how much your character can carry, how hard he can hit etc. |
| Intelligence (INT): |
How well your character can reason and memorize. Determines how quickly your character learns complex tasks. |
| Wisdom (WIS): |
Both strength of will and morality. Determines how easy you are to influence and how pious you are. |
| Dexterity (DEX): |
How agile your character is. Determines how well he can perform complex or intricate physical skills. |
| Constitution (CON): |
How much endurance the character has and how hardy he is. Determines how much damage, fatigue, etc. a character can take before becoming impaired. |
| Charisma (CHA): |
How charming and influential a character is. Determines how well he is able to influence other creatures. |
| Hit Points (HP): |
Hit points is a simple concept that is used to gauge how much damage someone can sustain before they die. |
| Movement (MV): |
A characters movement is a measure of how far they can travel travel before they can rest. |
| Mana (MA): |
The magical energy that a person is able to collect and store is measured by his/her mana. Mana is the source of all spells. |
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