There are no classes on Carnage, though there are still levels. At the start of the game you choose your stats. New characters receive 18 to 21 practices at the start and a straight 5 per level thereafter up to 60th level (Note, this may vary on your race).
The skill system has no level requirements or limits for any of the skills. However, every skill has one or more sets of
prerequisite skills which you must get (and get to a certain %, currently 30), before you can get the intended skill.
The ability scores enter the picture in that they determine two things: how much % increase in a skill you get per practice, and what the maximum % is you can get for that skill. Each skill/spell has a primary attribute (one of the 6 ability scores) that determines those two things.
The picture is further complicated in that skills have differing advancement rates besides the ability-score variation. For example, most fighter skills are advanced from 2-8% per practice, whereas most spells advance from 5-25% per practice.
In addition to the previously-mentioned increase in hp/mana/move per level, you will be able to spend practices to gain hit points, mana points, and movement points. As with skills and spells, the amount you gain per practice will depend on your ability scores. HP and movement points depend on constitution, and mana depends on a combination of intelligence and wisdom. Use the "exercise" command to do this.
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| Types of Skills |
| Combat: |
This skill is a measure of how good your basic combat skills are. The higher your combat skill, the better your chance to hit your opponent in hand-to-hand combat.
This skill is based on STRENGTH, since strength is the main factor in how well you are able to break through your opponent's defenses, or deflect his blows, or how long you are able to continue fighting before becoming too worn to fight effectively. This skill also leads to many warrior-type Skills.
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| Stealth: |
This skill is a measure of how well you can avoid notice, perform sleight-of-hand, and conversely observe details that others would miss. It is based on DEXTERITY, which is a measure of your natural agility, coordination, and flexibility. It currently has no effect on its own, though it does lead to thief-type skills such as sneak, hide, backstab, etc.
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| Woodcraft: |
This skill is a measure of your familiarity with woodland flora & fauna, and to a lesser extent your knowledge of flora & fauna from other regions. Woodcraft is based on DEXTERITY, since it takes great control over both mind and body to survive countless days in untracked wilderness relying only on your own resources to learn the ways of the forest and its creatures.
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| Piety: |
This skill is a measure of how pious/religious you are. It is based on your WISDOM attribute, since wisdom determines how strong-willed you are and how much of a moral sense you have. This skill affects the power of all piety-based spells, though it has no other powers of its own. However, this skill is necessary to all priest-type skills and spells, since piety-based skills are derive one deity or another, and the more pious you are towards that deity the stronger the spells it will grant.
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| Arcana: |
This skill is a measure of your basic magickal knowledge. It is based on your INTELLIGENCE attribute, since intelligence determines how good you logic, reasoning, and memory abilities are. The magic that pervades the world obeys certain fundamental laws, though those laws are incredibly complex. Your arcana skill is a measure of how well you understand those basic laws. This skill affects the power of all arcana-based spells, though it has no other powers of its own. However, this skill is necessary to all mage-type skills and spells. The better your arcana skill, the better you are able to use the building locks of magic to make complex and powerful spells.
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